<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Second to Dust Devlog - itch.io</title><link>https://tbagg.itch.io/secondtodust</link><description>Life (and death) is all about timing</description><item><guid>https://tbagg.itch.io/secondtodust/devlog/1712174/second-to-dust-public-beta-034-from-one-duel-to-three-regions</guid><title>Second to Dust, Public Beta 0.3.4: from one duel to three regions</title><link>https://tbagg.itch.io/secondtodust/devlog/1712174/second-to-dust-public-beta-034-from-one-duel-to-three-regions</link><pubDate>Sat, 17 Oct 2026 08:35:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwOTc5Njg1LnBuZw==/400x224%23c/sgURmC.png"/><p>Life is all about timing. Second to Dust started with one idea: you see a target time, it vanishes, and you count it in your head and fire on the beat. No clock, no meter, no rhythm to follow. Just yo...</p>]]></description></item></channel></rss>